Last week, I went over the character-related items from Pixar’s 22 Rules of Storytelling. Today, I want to
focus on the rules related to plot.
Rule #4: Once upon a
time there was ___. Every day, ___. One day ___. Because of that, ___. Because
of that, ___. Until finally ___.
This is an extremely
high level diagram of how a story builds upon itself. And don’t let the ‘Once
upon a time…’ opening fool you. This is an abstract (and simplified) way of
setting up something fictional. First, you have a character, object, or event.
Then something changes. Because of that, something else changes, and so on and
so forth. The events of the story set further changes in motion, and the
characters have to deal with these changes. In other words, everything happens
for a reason and is absolutely necessary to the story. If there is no reason,
it’s not needed.
Rule #7: Come up with
your ending before you figure out your middle. Seriously. Endings are hard, get
yours working up front.
Totally! When I sit
down to write a first draft, I need to know where I’m going. Otherwise I end up
all over the map and end up having to start over. I know you pantsers out there
are saying ‘but I want to discover the story as I go!’ Well, you can still do
that. Knowing where you want your characters to end up doesn’t take all the
mystery of how they get there. It’s like taking a road trip with only a
destination in mind. How you get there is up to you—with the exception of Rule
#4: everything that happens must be necessary to the story.
Rule #9: When you're stuck, make a list of what
WOULDN'T happen next. Lots of times the material to get you unstuck will show
up.
So, so true. Brainstorming tactics like this often
trick our brains into giving us exactly what we need, even though we took the
long way getting there. I’ve done this many times, with great success.
Rule #19: Coincidences to get characters into
trouble are great; coincidences to get them out of it are cheating.
Yes yes YES!!
Coincidences to get a character out of trouble makes it waaay too easy for
them. If I’m going to stick with a character through the end of a story, I want
to see him work for a resolution. But if the story ends because the bad guy
forgot to add the key ingredient to his magic potion, well, I’m going to feel
cheated. I would rather see the main character steal the key ingredient and
watch the potion blow up in the bad guy’s face.
Next week I’m picking out the ‘rules’ that focus
on revision. If that interests you, then be sure to stop by!
5 comments:
I usually write my ending pretty early on. Having a clear ending point really helps you effectively plan out the middle.
Great post!
Another great post! Thanks for breaking these down.
Ohhh, I really like that rule 9 about brainstorming what wouldn't happen next! I can totally see that working. Thanks!
New blog awards for you because your lists rock my socks off. http://www.sarahnego.blogspot.com/2012/07/yeah-for-blog-awards.html
Hi,
I was writing a post for my blog the other day and one of your writings in this blog has helped me with the grammar problem I had. Thanks!
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